Denumire proiect:The
brief of the project asked for the design of a games club located in
one of the most significant spaces of the building. The main
requirement was to obtain a space with a completely controlled
atmosphere with no relation with the outside world in which you are
not aware of the time passing.
The
design proposal started from generating a completely black box, as
well as a shape and as a concept, an abstract space that doesn’t
breathe towards the outside world but keeps locked within the memory
of events. Therefore the existing windows become showcases for
exhibiting and communicating towards the outside, a sort of dynamic
information screens.
The
inside, although a vast in surface (2000 m2) proved to be
difficult to configure and especially to organize within a coherent
unique concept, due to the existing random layout of technical areas
and the crisscrossing massive steel structure. In the first design
concepts we tried to cover and hide the existing structure, then
tried to ignore it but came to realize that the best solution is to
integrate the structure within the general interior design and to
multiply it as a deformed projected image on the perimeter walls.
Over
the actual structure we imposed two elements with the intention of
unifying the interior – one is the continuous strip of the
perimeter walls that wraps up the entire space, comprising gaming as
well as technical areas, and the other one is the artificial lighting
that through its dynamic, intensity and color scheme modifies the
space and in the same time divides it discrete in different areas.
The spaces that make up the interior are thus differentiated in
dynamic areas for gaming, static areas for bar and seats,
intermediary areas for communication, etc.
The
technical areas and supportive functions for the club have been
enclosed within the perimeter wall strip, forming punctual landmarks
for the bar area, the circular projection wall, the smokers area,
bowling or gaming area. The central cylinder is the only place where
a filtered contact with the exterior is possible within the abstract
interior – natural light enters at the base of the wall discretely
indicating time’s passing, while the video projections above the
wall distort the interior atmosphere.
The
entire furniture has been custom designed for this project, following
the same conceptual design theme. Each piece of furniture serves its
functional role and follows the concept: the dynamic bar counter made
of kerok, the facetted sinks with inclined margins, the tables in the
seating areas and the counters in the gaming areas with dynamic
insertions that reproduce the wall prints.
The
flux of movements in the interior space has been a major theme from
the beginning on, and the carpet was personalized as an interior map
that charts the different functional areas by the use of printed
texts and paths. This adds to the fact that the entire space can be
read as a communicating body that facilitates the movement within it
and the reading of the separate areas. The strong colors chosen for
highlighting the space set landmarks in the black surrounding.
For
the whole interior design we strived to create a strong conceptual
identity around the theme of the Blackbox, defining all the elements
that make up the whole, the logo, the furniture ant the entire
interior context.