Predominately governed by efficiency,
maximization, and building standards, the architectural liner (i.e., floor,
ceiling, and wall) is most often built as a thin, taut surface. Its
standardization produces a blankness that is then adorned with window dressings,
paint colors, and personal artifacts. Tingle
Room challenges this thin surface by transforming it into a deep volume,
unlocking a space within the thickness of the wall, and ultimately moving
architecture from blank backdrop to active participant. Each layer in this new
material mixture is pulled from the palette of standard building materials and exploited
for its latent textural qualities. Materials are carved, painted, smothered or
otherwise manipulated in order to extend their possible qualitative effects.
The excessive layering of exaggerated textures provokes engagement, but this engagement
cannot be perceived instantaneously—it unfolds in time, as multiple patterns
fade in and out of focus yielding an experience that vacillates between the
realms of the haptic, the visual, and the conceptual.