University College Howest, based in Flanders, Belgium, offers higher education to 5,600 full-time
students, spread over four campuses. For its Digital Arts and Entertainment (DAE) curriculum,
Howest decided to build a new campus in Kortrijk. DAE students are ‘technical artists’, bundling a set
of technical and artistic skills, and are trained to work in media, advertising, product development or
game design. The new campus, “The Level”, echoes the creative ambition of its students and
teachers, and reflects their continuous quest to move up to the next level, in the game itself or in the
quality of education. The campus houses a green key studio, a motion capture room, conference
rooms, research venues, traditional classrooms and an incubator for start-up companies.
Upon entering the campus, visitors are drawn into the physical reality of first-person shooter game.
Rough unpolished materials, level differences, complex circulation, overview points and the zenithal
light of the atrium all contribute to the magic of this campus breathing creativity. The new,
spectacular stairway in the atrium forms the heart of the building and connects all levels of the
existing structure with the new volumes added. Complexity of the atrium was inspired by the
etchings and drawings of Italian architect Giovanni Battista Piranesi (1720-1778), who used Ancient
Rome for the creation of his fantasy world. Today Piranesi is still a source of inspiration for 3D
designers, even most recently in the Harry Potter movies where the stairs in the Hogwarts School
clearly resemble the 'Carceri' series of Piranesi etchings.
From an educational point of view, the incubator is one of the main pillars of the university college.
Located centrally in the building, the incubator will foster collaboration and cross-fertilization
between spin-offs, start-ups, established companies, students and teachers. Bringing students and
professionals together in this campus perfectly illustrates how important knowledge sharing and
cross-industry cooperation has become to be successful in today’s fast-changing 3D and multimedia
landscape.
Triangular shapes are another feature of this new campus, and refer to the triangle that forms the
basis of any 3D model. Triangles are reflected into the roof structure of the loft, the customer-
designed, propeller-like lighting fixtures, the angular-shaped, fiber-like structure of the concrete
stairway, encased with OSB boards.
Architectural design for the virtual world of gaming. The atmosphere, spatial complexity and
surprising circulation subtly remind visitors that they are about to leave reality. On to the next level!