We began with the characteristics we wanted to give the pavilion - variability, a continuously changeable shape, and the potential for interaction between people and the building - and we arrived at a dynamic, playful, game-like structure. Pl(a)ywood. Our starting point was a perfect rectangular form, comprised of layer upon layer of square, plywood lengths. Then we "smashed" the rectangle into two parts, retaining perfectly flat surfaces on the outside, while creating an irregular internal divide running the full length of the rectangle (plywood lengths are variable throughout). The result is two positive/negative halves. The wood is then anchored at its external end points into a frame. By pushing and/or pulling the wood between the outward and inward extremes of the frame, a huge number of spatial solutions become possible – regular and irregular, internal and external - easily accommodating the three scenarios provided. While the structure does not have a floor or a ceiling, the upper and lower layers of wood can be pushed together and used in this way.