Stickmergy is built by two competing but dependent agent-based systems.
The first uses the interaction of it's agents, or people, to define
spaces in the building. People of different intentions are attracted to
each other and together define programmatic spaces at a point in time.
The spaces are solidified by the second system-- randomly moving
particles that generate a 4"x4"x6' stick when they come in contact with a
programmatic space. Single sticks can be removed by the people, but as
the number of sticks increases, together they are able to interfere
with the movement of the people agents and permanently define a wall or
floor. Within the walls and floors, each stick actively aligns with
the others around it to create the flowing transition of vectors across
and through the building.
The alignment and redundancy of the sticks creates not only a beautiful
effect but also a structurally sound and functional building system
that can easily move from theoretical project to built building.