Terrain is a large scale, site-specific work that, through a range of media,
presents a considered experience within a place to be inhabited.
Our 21 C environment is loaded with history
and meaning. Multiple cultural readings co-exist within the same space. We now
have the ability to view the natural world and the built environment through
technologies that allow us unique glimpses of the earth and atmosphere.
Terrain looks beyond the certainties of our visible landscape. Utilizing
the data that occupies the unseen. The magnetic fields, electrical pulses,
digital bytes and wavelengths, Terrain distills
and translates this information into objects that offer multiple experiences.
Consisting of 17 original sculptures placed
within Forrest Place using a geometric system the work will employ media
ranging from metals to glass and from LED lighting to the Sun. Each piece will
achieve an intimate relationship with its viewer. The work avoids the
complexities of history and relies on the abstraction of colour and form to
connect a population to a public space. It conveys a sense that pure
information has a shape and is constantly shaping and re shaping itself and our
world.
Where one piece may have a visual intensity
of digital code the next may have the subtlety of translucency. A piece of
paving that appears as opaque by day will display coloured light by night. Terrain gives the power of
interpretation to the public. It invites one to traverse the entirety of space
with individual navigation. There is no hierarchy or central object. It
promotes a flow of movement and this movement becomes part of the work.
Forrest Place provides an ideal opportunity
to employ contemporary technologies not often associated with public art. It
must be maintained that urban communities are forward thinking. Public art is a
marker of this cause. Terrain not
only presents the technologies and forces that will shape our future it
incorporates them into the functioning of a public artwork.
The foundation of all pieces that make up Terrain is a reinforced glass skin or
‘Vitrine’. Each of these vitrines contain an image making phenomena. A non
exhaustive list include coloured glass, coloured metals, coloured plastics,
light emitting diodes, neon, solar panels, translucent materials and screen
based technologies. The later being a lighting technique.