Lead Architects: Bella Filatova
Design Team:
Concept: Bella Filatova as part of Wowhaus bureau
Development of the project and documentation: Druzhba bureau
Realization: AFA group
Team of Druzhba bureau: Bella Filatova, Anna Rodionova, Victoria Kudryavtseva, Nikolay Filatov, Anastasia Rychkova, Alexandra Chertkova
The concept of scientific interactive: Evgeniy Shiryaev
Master plan: Streletz
Engineering: Gipromir
Lighting: Culture of Lighting
The main goal of the kids’ spaces project (playground + kids club) in the Renome residential complex is to give children the opportunity to touch the scientific wonders through a game. The plot of the whole space is Kid`s Laboratory. This project became the starting point of the Sminex standard for designing children's spaces in their residential complexes. All interactive equipment was developed jointly with scientists from the Polytechnic Museum.
The cramped geometry of the area set the idea for an extended play route. We invented an “inhabited fence” with many play functions, including hide-and-seek and grid labyrinths, science towers: a cube, mechanical and tactile modules.
In the scientific interactive stations of the site, that we designed in collaboration with physicists and mathematicians, children can independently control the light, or learn the basics of simple mechanics, experiment with optical illusions or develop hearing in acoustic simulators.
For example, one of the scientific stations became a “spy cube” where kids can create projections using a camera obscura or play with kaleidoscope effects in a multifaceted mirror space.
The functionality of the playground is divided into two categories and into different age groups:
dynamic games for endurance, strength and coordination outside
calm games that develop fine sensorimotor skills, creative and social skills inside
Game scenarios are complemented by markings on the surface. It is an imitation of city road signs that draw the kids’ attention to safety rules. In addition, marking the length of the route and different areas develop a sense of space, symmetry, rhythmic and metrical sequences.
The abstract image of the playground is suitable for playing with any plot and harmoniously complements the architecture of the residential complex.