In 2012, I collaborated with the architect George L. Legendre to create replicas after computer models of 92 types of pasta (based on Legendre’s mathematical equations). We displayed them next to the actual pieces of pasta and their generative equations. One and Three Pasta was our attempt to see a simple everyday object through the fascinated eyes of a designer. Here, we sought to identify the perfect or exemplary version of a particular pasta type through an obsessive process of testing and feedback between the parametric algorithm, the actual, generic pasta type, and the computer-generated object.