history and context: Israel’s largest indoor arena, ‘Yad Eliyahu’, was co-designed by a team of T.A planning department architects and by the dominant structural engineers M Milstein & Y Zinger ("Milstein Zinger") and built in two stages during the 1960’s at the south/east edge of Tel Aviv. The inner city stadium holds 10,000 seats and hosts a variety of events that range from national and international basketball tournaments, musical concerts and political gatherings that are all frequently covered by both the printed and the electronic media. The stadium’s acclaim as the stronghold of the city’s celebrated basketball club “Macabi T.A” has turned the building synonymous with the team’s successes and earned it national recognition as an undisputed symbol of excellence and a major cultural asset of the city. The building’s unique freestanding structure is marked by a series of concrete beams wrapped around the seemingly floating volume of the upper balcony. The beams define and express the balcony’s oblique mass, creating a gigantic enveloped space that further contributes to its unique monumental appearance. Inside the envelope the space acts as a “total interior”, its skin designed to deny any connection to the outside in order to allow for the controlled manipulation of light, sound and temperature required by different events. The only visible evidence that there is something going on inside the opaque mass are the broadcasting trucks that are parked against the facade, sending electronic wires in, injecting the event out - directly into another interior. Between events the stadium lies dormant - an unused gray giant, at the edge of an empty parking lot.
NOKIA ARENA – MULTI PURPOSE STADIUM
Renovation & expansion of "Moshe Burstein" stadium at Yad Eliyhu Tel-Aviv City & stadium: The project questions the Stadium’s typological dichotomy between commercial event (in) & public space (out), in-order to articulate a new prototype for an inner city stadium. This rigid distinction that seems to be embedded in the architectural type "allowed" the old stadium to occupy two contrasting pole positions: “alive” at game times (4 hrs in 1week), or “dead”, at the rest of the time. The prototype seeks a new and flexible definition of relations between these two poles that dissolves conventional barriers between in (private) & out (public) and will allow for the emergence of a new kind of public event. This is achieved via the introduction a new spatial and organizational scheme that turns the existing stadium inside–out, stretching accordingly the event itself outside in order to activate the surrounding public space and occupy a new position in the city as an urban engine of change. The scheme’s principle gesture is to create a direct relationship between interior and exterior through the re-organization of crowd flows and the removal of the stadium’s existing concrete envelope and its replacement by a transparent glass skin. The scheme reshuffles programmatic relations in the stadium and establishes a new organizational structure designed to adapt to two main operational modes – game/no game. The dialogue between in and out that is created through the prototypical renovation scheme allows the local residents to reclaim the space once used solly by the stadium. The plan for the surrounding area includes the development of the public space around the stadium and the adjecent parking into a deep underground parking lot with a public park on top. The aggression that is embedded in the scale, material and singularity of the freestanding building is dissolved into a diverse, active and accessible environment. Events that were previously taking place behind the opaque skin are now projected outwards as thousands of visitors are walking around, sitting in cafes and restaurants and climbing up the exposed staircases as the stadium performs its dynamic program to the activated public space around it. It is based on a principle distribution of the stadium into 3 programmatic rings: 1 Commercial – blue 2 Arena – yellow 3 passages – red Expanding the distance in-between the (new) gates and the existing arena (yellow) allows for the introduction of the commercial (blue) ring and the creation of the (red) passages ring. The red ring acts as a dynamic flow control system that allows the stadium to control crowd flows in accordance to the two operational modes: When there is no game a set of interior gates will prevent the crowd from entering the arena (yellow) in-order to free the commercial (blue) from its previous dependence on game times. At game time the flow control system enables the stadium to maintain a hybrid mode when it allows the mass game crowds to enter the arena and enjoy the commercial facilities at the blue ring. At the same time the stadium can accommodate a parallel crowd of visitors who do not attend the game. On Level +5.20, the peripheral mezzanine enjoys a view of the surrounding area, and serves as public space that can accomodate intense crowd flows at game days, as well as a space for are, cultural, and social events. The Mezzanine is accessible from level +3.36, from the arena, and from the private boxes. On Level +8.50 24 private boxes enable excellent view of the arena. these boxes can be used for entertaining guests, or as luxurious meeting rooms. The boxes have automonous airconditioning and electricity systems, and have a capacity of 15 to 19 people.
Asaf Lerman, Tami Yaniv, Lev Konikov, Shlomit Yaish