NOKIA ARENA
history and context:
Israel’s largest indoor arena, ‘Yad Eliyahu’, was co-designed by a team
of T.A planning department architects and by the dominant structural
engineers M Milstein & Y Zinger ("Milstein Zinger") and built in
two stages during the 1960’s at the south/east edge of Tel Aviv.
The inner city stadium
holds 10,000 seats and hosts a variety of events that range from
national and international basketball tournaments, musical concerts and
political gatherings that are all frequently covered by both the
printed and the electronic media.
The stadium’s acclaim as
the stronghold of the city’s celebrated basketball club “Macabi T.A”
has turned the building synonymous with the team’s successes and earned
it national recognition as an undisputed symbol of excellence and a
major cultural asset of the city.
The building’s unique
freestanding structure is marked by a series of concrete beams wrapped
around the seemingly floating volume of the upper balcony. The beams
define and express the balcony’s oblique mass, creating a gigantic
enveloped space that further contributes to its unique monumental
appearance.
Inside the envelope the
space acts as a “total interior”, its skin designed to deny any
connection to the outside in order to allow for the controlled
manipulation of light, sound and temperature required by different
events.
The only visible evidence
that there is something going on inside the opaque mass are the
broadcasting trucks that are parked against the facade, sending
electronic wires in, injecting the event out - directly into another
interior.
Between events the stadium lies dormant - an unused gray giant, at the edge of an empty parking lot.
NOKIA ARENA – MULTI PURPOSE STADIUM
Renovation & expansion of "Moshe Burstein" stadium at Yad Eliyhu Tel-Aviv
City & stadium: The
project questions the Stadium’s typological dichotomy between
commercial event (in) & public space (out), in-order to articulate
a new prototype for an inner city stadium.
This rigid distinction
that seems to be embedded in the architectural type "allowed" the old
stadium to occupy two contrasting pole positions: “alive” at game times
(4 hrs in 1week), or “dead”, at the rest of the time.
The prototype seeks a new
and flexible definition of relations between these two poles that
dissolves conventional barriers between in (private) & out (public)
and will allow for the emergence of a new kind of public event.
This is achieved via the
introduction a new spatial and organizational scheme that turns the
existing stadium inside–out, stretching accordingly the event itself
outside in order to activate the surrounding public space and occupy a
new position in the city as an urban engine of change.
The scheme’s principle
gesture is to create a direct relationship between interior and
exterior through the re-organization of crowd flows and the removal of
the stadium’s existing concrete envelope and its replacement by a
transparent glass skin.
The scheme reshuffles
programmatic relations in the stadium and establishes a new
organizational structure designed to adapt to two main operational
modes – game/no game.
The dialogue between in
and out that is created through the prototypical renovation scheme
allows the local residents to reclaim the space once used solly by the
stadium.
The plan for the
surrounding area includes the development of the public space around
the stadium and the adjecent parking into a deep underground parking
lot with a public park on top.
The aggression that is
embedded in the scale, material and singularity of the freestanding
building is dissolved into a diverse, active and accessible
environment. Events that were previously taking place behind the opaque
skin are now projected outwards as thousands of visitors are walking
around, sitting in cafes and restaurants and climbing up the exposed
staircases as the stadium performs its dynamic program to the activated
public space around it.
It is based on a principle distribution of the stadium into 3 programmatic rings:
1 Commercial – blue
2 Arena – yellow
3 passages – red
Expanding the distance
in-between the (new) gates and the existing arena (yellow) allows for
the introduction of the commercial (blue) ring and the creation of the
(red) passages ring.
The red ring acts as a
dynamic flow control system that allows the stadium to control crowd
flows in accordance to the two operational modes: When there is no game
a set of interior gates will prevent the crowd from entering the arena
(yellow) in-order to free the commercial (blue) from its previous
dependence on game times. At game time the flow control system enables
the stadium to maintain a hybrid mode when it allows the mass game
crowds to enter the arena and enjoy the commercial facilities at the
blue ring. At the same time the stadium can accommodate a parallel
crowd of visitors who do not attend the game.
On Level +5.20, the
peripheral mezzanine enjoys a view of the surrounding area, and serves
as public space that can accomodate intense crowd flows at game days,
as well as a space for are, cultural, and social events. The Mezzanine
is accessible from level +3.36, from the arena, and from the private
boxes.
On Level +8.50 24 private
boxes enable excellent view of the arena. these boxes can be used for
entertaining guests, or as luxurious meeting rooms. The boxes have
automonous airconditioning and electricity systems, and have a capacity
of 15 to 19 people.
PROJECT TEAM:
Asaf Lerman, Tami Yaniv, Lev Konikov, Shlomit Yaish