Fountain/Fall are public art installations that are both architectural
and performative. Tens of thousands of balls pour or emerge from
typically unnoticed sources such as a glass skylight, a plaza fountain,
an open window, or a mechanical vent. As the balls cascade down a façade
or spout into the air, there is a moment of architectural interruption –
a disintegration of once familiar forms. The cycle of the balls falling
and then collecting is timed in order to draw the notice of passerby
who will gather in anticipation of each imminent release.
Fountain is an intervention that replaces the water of a plaza fountain
with a seemingly undisturbed pool of balls. Once every minute or two,
the pool appears to drift upwards at its center, the balls moving
vertically to create a levitating, floating cloud. Just as suddenly, the
fountain collapses and the balls return to a position of rest. Sited
opposite of its water-filled twin, the ball-filled fountain creates a
disrupted mirror of itself, introducing aspects of play and anticipation
into the everyday using manipulation of materials and time.Fall is an interruption of architectural space in which a cascade of
balls pours down from a ceiling or along a façade. Descending through
space, the balls appear to fragment the architecture from which they
emerge. Pouring from above, they fall into a sloped platform where they
are collected and recycled slowly upwards only to flow down again in a
cycle that repeats every several minutes. An unexpected deluge followed
by an extended period of calmness, the installation balances
anticipation and a sense of play, using a disruption of existing
architecture to introduce the unpredictable into the everyday.