DRIFT is a game that takes the form of a building.
This is no accident: the constraints of Sukkot building construction very much resemble the rules of a game.
Soft cotton felt modular shapes, set within a wandering lattice, suggest the fabric of temporary tent dwellings. The game of DRIFT uses this wall and ceiling grid as a game board labyrinth where players seek each other, drifting across the structure.
Traditionally, a Sukkah exists within an established domestic sphere. But the inhabitants of Sukkah City will be strangers.
DRIFT uses play to bring its urban visitors together, weaving new social bonds as they explore, meet, and share with each other.