contemPLAY, a M2 McGill School of Architecture DRS (Directed Research Studio M.Arch) project
http://www.farmmresearch.com/pavilion/index.html The ContemPLAY pavilion is meant as a multi-generational artefact that gathers the ideas of contemplation and playing in a single clear gesture. As a socially sustainable public infrastructure that plays with the visual field through form and cladding, it questions the current trend in public space furniture and encroaches in the realm of the abstract sculpture or artefact.
The gesture itself is a three dimensional mobius strip which is supported by a triangular truss. The truss is a combination of plywood and steel elements. The cladding is a visual pattern generated to create a simultaneous moiré and parallax effect. As the public approaches and engages with the pavilion, the visual field is modified and interrupted by the interference created by motion and the two layers of cladding. The eye continuously covers the never ending surface of the mobius inviting dynamic motion from the user. Within, a bench anchors the project to the ground, allowing for a center seat in a never ending structure. The light filters through the cladding generating an ambiguous relationship between the notions of inside and outside as well as furniture and shelter.
As you move around the pavilion, new interference patterns are continuously created and destroyed though this mechanism of moiré; thus the pavilion creates a responsive, interactive experience. The simplicity of a half-twist in a ribbon was rendered extremely complex through the doubling and offsetting of the mobius strip: the creation of two surfaces activated the moiré but required strong yet minimal structural solution. Our solution to this complexity was a space frame. To resolve all these design criteria, the moiré pattern and an optimized space frame are generated via customised digital parametric modeling.