Working with Enrique Walker in his studio on received architectural ideas, we developed a game-like method of collaborative design to engage potentials in three clichéd areas of architecture: cross programming, building-as-landscape, and rendering. Instead of rejecting the clichés, we attempted to arrive at innovation through a rigorous, yet playful analysis of the received ideas.Through this process, we designed a zoo encircling the southern tip of Roosevelt Island, where visitors follow a continuous path through a series of nine linked animal pavilions. In hybridizing pavilions of distinct landscape forms, the zoo heightens interactions between neighboring animals, as well as between zoo visitors and creatures.