One Rendering Challenge 2022: The Finalists (Part 4)

Explore more amazing architectural visualizations, each one a Finalist in the 2022 One Rendering Challenge!

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Explore a further 25 extraordinary architectural visualizations, each one a Finalist in the 3rd Annual One Rendering Challenge. Let us know which are your favorites on Instagram and Twitter with the hashtag #OneRenderingChallenge!

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“All that is left” by Stavros Sgouros

“What can we do? What can we create that will last and assist future life?

Imagine a scenario when we have not survived. When the only left memory of our world are these species that do not touch it, that is set free in our skies and overlook our shadows.

This is a manmade structure. A vague memory of our last endeavors to save what will survive. A new home for the flying nomads of the new world. It could be located near a lagoon or a swamp. It could be frozen in time and forgotten. But they will find it. They will inhabit it.

“But a bird that stalks down his narrow cage can seldom see through his bars of rage”. Now we are gone and the bird is free.”

Software used: V-Ray, SketchUp, Photoshop


“Mitoshi Church” by hamed kamalzadehSeyed mohammad razavizadeh

“Mitoshi Church is located on the hills of Mount Agora, close to the Sagano bamboo forest. In Japanese, Mitoshi means outlook. An Outlook over the Agora heights. The structure is comprised of two local materials, bamboo and rope. Because of this, it is considered a live member of nature in Agora forests.

The design consists of 7 rows of bamboo with equal distances which along with the two-layer walls and ceiling, allow direct sunlight to be refracted and create moderate natural light inside the space. The visitors enter through a low-rise entrance, and as they move in the space, the ceiling height and natural light increase, and when the viewers reach the far third of the church, they find themselves facing the cross with the Agora Mountains behind it. Mitoshi Church is a prospect that compels man to meditate on himself and the universe around him in a spiritual atmosphere.”

Software used: Rhino, Lumion, Photoshop


“No Man’s Land” by Veronica Blas

“2050. After years of violent conflicts and natural cataclysms, the Earth is in short supply. The population has abandoned the destroyed cities and has returned to being nomads and to wander the Earth in communities. In this image, one of these communities is moving. A post-apocalyptic walking city inspired by the work of Archigram, but that also looks at literature, as the book “Mortal Engines”, and cinematography with “Mad Max”.

The advanced technologies for space research have lost their initial use and are now used to survive on Earth. The launch-pad is used as a base for buildings that have fallen into disrepair. Humanity has adapted to this new condition and a new way of living has evolved.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Würstelstand” by Mihai Pop

“The project called “Welcome all Aliens” is inspired by the 2015 migration crisis in Europe.

I chose not to show the migrants directly, but to suggest their presence through something else, through a character. This is when I remembered an old sketch I made, an over-optimistic, extra small, self-sufficient, prefabricated shelter together with a similar sized greenhouse, where one could grow food. They were small, quirky, and could fit in any urban context … so I thought…

Migrants + minimal prefab shelters + being managed by birocratic European institutions = a horrible idea!!! Great! I could do something with that. 🙂

Würstelstand

Where would these shelters be placed around the city? Where would they fit? Maybe just randomly on the street… maybe replacing a news stand, or a Würstelstand, the one on your neighborhood street corner, anywhere theoretically, they don’t take up a lot of space.
They are not big.”

Software used: Cinema 4D, Photoshop, Other


“Longboarding in Lesotho” by Peter Crotty

“The days are spent longboarding down the steep mountain roads of Lesotho. All that can be heard is the rushing of the wind and the sound of skates over the tarred road. For them, it’s a moving meditation of pure muscle memory and physical freedom. After the sun sets, they return to their dwellings. A simple but beautiful stone wall home. The timber roofs create a warm acoustic quality for them to listen to their music and to sit back and relax. They are winding down and settling in for the night as the sun sets on the Lesotho hills. It’s a simple life… But it is so fulfilling.”

Software used: V-Ray, 3ds Max, Photoshop


“Radiant Flow” by Igor Neminov, Artem Zigert and Igor Neminov

“Entrada is in the heart of what is commonly referred to as “Silicon Beach”. This influx of influential companies is no surprise as Southern California boasts a lifestyle that can’t be duplicated anywhere else in the country. This image attempts to capture the mood and atmosphere which is very sacred to the evening time dwellers of the area.

It’s common for this region to be veiled by a thick marine layer, engulfing the streets and buildings in serene glows of lights produced by the fog, evoking an indescribable feeling, allowing one to feel the colors and light on a whole different scale. The creeping of the fog and the heavy traffic on the streets during the cold winter days not only slows time but has the power to suspend one’s whole reality. It’s phenomenological!”

Software used: 3ds Max, Corona Renderer, Photoshop


“Art Oculus” by Manuel Ramirez Kalionchiz

“Art Oculus is an NFT gallery created for the bold creatives in the crypto space. It holds pieces from several artists, both from the physical and the metaworld. All art pieces are carefully curated by our creative team and selected upon the requisite of building for a purpose much greater than themselves.

This collective mission is represented by our main display, Escaping Your Art by Kaliguro, which aims to portray the transition of the artist out of their own creative pieces to fulfill a greater mission. The project merges modern day technology with the traditional coexistence of an artists that exposed themselves to their viewers on a personal level, always to speak a little more about the inspiration behind the art piece we can see.

Experience the space by yourself: https://kazooie.io/project/art-exhibit?proj=dUUTYQ”

Software used: Lumion


“Los Angeles World Airport Studios” by Maggie PanFernando Such Riccardo Pistore Matteo Venanzio Fernando Gómez Laura del Barrio

“Kilograph worked with some of the best in class architects – Gensler, SOM, and RIOS – to bring the design for new LA sound stages to life and show the magic of movies at the same time. Complete with futuristic and wildly imaginative elements of science fiction and technology, the architecture here was to be secondary to the invisible activity within. Given the landscape, there was no way our team would miss out on the chance to work up a sci-fi theme with giant robots.

With those hero characters established, we wanted to include a level of human storytelling to the scene. This was brought about through depicting various stagehands working, actors reading their lines, and even a primadonna starlet refusing to come out of her trailer. The coloured lighting was designed to draw the viewer into the image and lead them to notice the smaller details of the shot.”

Software used: V-Ray, 3ds Max, Revit, Photoshop, Other


“A New Path” by Wellington Franzao

“Often we are guided by rules, but sometimes when we focus and go deep we perhaps find new paths. It may create so doubts, it’s risky, but the the unexpected result it can be gold. The image portrays a SUV speeding into the snow opening a new path to the MED center.”

Software used: 3ds Max, Corona Renderer, Photoshop


“The Sake House Museum” by Wellington Franzao and Henrique Driessen

“In all countries, paddies are worked by family labor alone and by the same methods that were used 2,000 years ago. We brought the tradition and honored it with a contemporary museum that represents all the families that spend their lives in the fields.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Big Mac in Snow” by Quin Wu

“When walking in the cold snow, one craves nothing more than a hot and juicy burger. To help customer navigate in the stormy days, McDonald has built its flagship store in Siberia with a huge landmark logo. Somehow in this way the American symbolic consumerism brand adapts to Soviet Union’s brutalism style. It is hard to tell who converted who.”

Software used: Blender, Photoshop


“Surrounded” by Giovanni Croce

“The Crystal Palace in London, at an undefined time. The former glory of the World’s Fair or a dystopian future? Light breaks the scene and guides the eye through the vegetation and out of the architecture. The character represents each and every one of us, a human being in search for a place in the world. It is up to the observer to imagine what might lie outside, salvation or perdition?”

Software used: V-Ray, 3ds Max, Photoshop


“The World Without Us” by tom tamayo

“What will happened if humans stopped existing? What will happen to our planet, to our cities, to our industries and to nature if humans disappeared? I think we all know the answers. Nature will always prevail. Earth heals herself and nurtures renewed life forms, no matter the calamity caused by humans.”

Software used: 3ds Max, Corona Renderer


“Nature Is a Mirror in Which We Can Study Ourselves” by Tom Tamayo

“A structure located in the forest, invisible as possible and always lets the landscape speak at its maximum,
blending in the surrounding forest, merging into the landscape, and to be almost invisible in the deciduous forest,
allowing people to feel as close to nature as possible.”

Software used: 3ds Max, Corona Renderer, Photoshop


“At What Cost?” by Alberto Biasio

“In portraying new flamboyant buildings we usually choose a particular standpoint, trying to twist the reality.

Magnificent cathedrals have been built on the desert, defended from critics by slogans like architecture for architecture’s sake. (Usually a way to utilize the word architecture instead of money).

We should bear in mind that people, along with their wellbeing, are what makes architecture great. I’ve tried to turn subjects and moments around: the extraordinary architecture has been placed in the background and substituted by the ordinary, depicted in its – maybe – worst instant.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Nature, We are One” by Kunal Bhoge and Swapnil Upare

“We created a reality when humans and nature live in union. Without the illusion of separation, we are in fact One. Humans live interwoven with natural surroundings, structures built around the living trees, connected with bridges, working within the environment rather than at its expense. In this place, human action is rooted in a responsible, sustainable existence, each person holding themselves accountable for their own actions. Without waste, without the unnecessary, this is pure, minimalist living. This is not architecture alone, but a way of life.”

Software used: 3ds Max, Corona Renderer


“Velvet Breeze” by Igor Neminov, Artem Zigert and Igor Neminov

“The inspiration for the image is to capture the synergy of existing and new architecture. To give the image a unique quality portraying an exploration of light and tones while capturing the ambiance and atmosphere of the journey.”

Software used: 3ds Max, Corona Renderer


“Crack of Dawn” by Igor Neminov and Artem Zigert

“The idea for this image was to create a unique perspective from a best friend’s vantage point. Visual storytelling enhanced and supported by drama and atmosphere.”

Software used: 3ds Max, Corona Renderer, Photoshop


“KOLLAGE” by Karim Rashid

“KOLLAGE is a multi-function, multi-disciplinary building. It is part office, part retail, part condo, and part apartment-hotel. The building is designed so that each section speaks about its function. The top section is a large rentable auditorium/meeting/hall room, whereas on the left, the projection is offices. The yellow section is an apartment-hotel, the blue ones are condominiums, and black and bottom are retail.

The idea is to animate the building so it speaks about its diversity of functions. In most multi-disciplinary buildings you do not really make a differentiation between the functions, so that was the main premise of Kollage. The other premise is to make views projecting in 360 degrees around the building, almost like a cubist painting, where we take the idea of a flat facade and we make it 3D.”

Software used: V-Ray, 3ds Max, Rhino


“Quarantine party” by Thomas Michielin

“The intention to imagine this space coincides with the first quarantine I was subjected to due to Covid, and let’s just say that being confined for weeks in a confined space with a newly purchased computer leaves room for imagination. The idea of designing a light show was always an unrealized dream, but one of those afternoons I came across a painting of St. Peter’s Basilica and realized how much fun I could have.

Weeks of modeling and rendering tests followed, I wasn’t in a hurry after all, all accompanied by mostly electronic music. I tried to concentrate in a single image the emotions I felt in those moments, the feeling of loneliness, the love for architecture, music and colors. The result is a space projected into the future as much as into the past. A space in which to dance!”

Software used: V-Ray, Rhino, Photoshop


“Freelance” by Ryan Banguilan

“This space depicts freedom.
Many people become freelancers during this stressful period.
As a freelancer, your life is like a roller coaster.
There’s a lot of adrenaline, and when it wears off, you really want to do it again, but there’s always that moment when you wonder why you did this to yourself.
As a freelancer, I’ve discovered more about myself than I ever imagined.
This inspires me to succeed.
It pushed me to always develop my talents and learn new things as a professional. That’s tremendously powerful.
It’s also made me a better person, both professionally and personally. It pushed me to constantly improve my skills and to never stop learning. Personally, it’s made me more appreciative.
It’s given me tremendous freedom. That made me rethink my dreams. You can work in the daytime or any time of the day you want. Feel free.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Mirror of similarity” by Hamzeh Althweib

“Human nature tends to associate spatial architectural elements as; walls with rigidity and boundaries in order to define their spatial territory. Mirror of similarity is an installation that attempts to communicate active presence and in so little words some compassion through apartheid walls. Made by stripping individuals from their racial ideology and pre-defined prejudices, mirroring forms and shapes on the wall, done through utilizing motion detection in order to move the adjacent segments and thereby illustrating the actions of the person on the other side of the partied wall.”

Software used: Revit, Enscape, Photoshop


“22 Gordon Street” by Christian Coackley

“In light of enduring issues we are facing globally, such as a climate and ecological emergency, schools of architecture must nurture a culture of collaboration in architectural education to meaningfully address them. Therefore the drawing speculates on the third iteration of The Bartlett School of Architecture. In contrast to the building’s previous 2 iterations, Wates House (1975) and The Bartlett (2016), this next instalment of the school will be constructed over the course of a 1000 years by the students and tutors themselves.

The future generations of the building’s inhabitants will recover a lost material culture of hand-crafted ceramics. This interchangeable orchestra of students and tutors will weave themselves together through the poetic symphony of a shared material culture, ushering in a new era in architectural education. The Age of Belonging.”

Software used: Photoshop, Other


“Carbon Capture Refuge X” by Bless Yee

“War-ravaged by political upheaval and rendered nearly uninhabitable by natural disasters, the earth shuddered, and her refugees became ubiquitous.

A floating, sustainable, and habitable living infrastructure was developed. The CCRX Project (Carbon Capture Refuge X) was finally ready. At the heart of the CCRXs are direct air capture fans that extract carbon from the atmosphere and convert it into energy. The collected energy is then dispersed through neon strips that integrate with the walls, floors, and roofs of the structure. They are the veins that circulate utilities throughout the space, and they are the muscles that can open to light and air, close for inclement weather, or elongate to accommodate growth.

The CCRXs float along the earth’s troposphere, offering a home and a purpose to any survivors in its path – on a mission to rescue the earth and her inhabitants.”

Software used: Rhino, Photoshop, Twin Motion


“Afternoon Walk” by Peter Tran

“The image captures late afternoon vibes during the peak hours – a laneway with busy restaurants and shops, people catching up after work or going for a lazy stroll downtown. The image strives to create a vibrant yet peaceful feeling of what it would be like to be in a place like that during this exact time.”

Software used: V-Ray, Photoshop

Previous 25 Drawings     Back to Start →

© Dave Burk & Aaron Fedor © Empire State Development | SOM

Moynihan Train Hall // Skidmore, Owings & Merrill (SOM)

New York, NY, United States

One Rendering Challenge 2022: The Finalists (Part 3)

Explore more amazing architectural visualizations, each one a Finalist in the 2022 One Rendering Cha llenge!

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