The project was a class assignment that consisted in creating an archaeological museum.
The main idea was to create an interaction between the archaeological site and the museum itself. Indeed, a part of the ancient road is clearly visible from the within by a glass floor. The main structure is a three-floors-building you can walk through thanks to a particular system of flight of stairs. This forced path goes through the museum offering people the opportunity on each floor to look out the center of it and to have a view from on high to the ancient road. Along the stairwell you can see some full view glass displays, with finds. These are hovered or, better, held by steel mountings which connect the glass floor with the glass portion of the roof. The purpose was to give to the inner environment special light effects.
At the ground floor you can see a snack bar, a bookshop and the ticket-office. Here you have also the possibility to leave your coats and jackets in the cloakroom. On the upper floors of the museum you can find some cubic rest rooms with seats. These areas are those that jut out from the facade. The courtyard: completely open-air, is bordered by two long thick walls. The thickness allows to dig into the walls to create sheltered cavities where is possible to show other finds. The second building houses the administrative offices. Thanks to the elevator, placed in the room on the flip side of the courtyard, you're able to go to the basement. On this floor is possible to host one more exhibition, a temporary one; it's furnished with a set of glass cabinet . Some of these are supposed to go beyond the ceiling so to be able to catch the natural light from the upper courtyard. Two more apertures function as light well. This room is linked to a foyer next to the conference room, located under the long entrance stair that leads into the main building of the museum. A lateral access permits to enter directly from the outside into the conference room.