One Rendering Challenge: The 100 Finalists (Part 3)

Explore a further 25 extraordinary architectural renderings, each one a Finalist in the 2020 One Rendering Challenge.

Architizer Editors Architizer Editors

Explore a further 25 extraordinary architectural visualizations, each one a Finalist in the 2nd Annual One Rendering Challenge. Let us know which are your favorites on Instagram and Twitter with the hashtag #OneRenderingChallenge!

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“The Path” by Artem Zigert, Dauren AtlasIscander Baizakov, Nikita Ryzhov, Olly Ray
and Ainur Abdilmanova

ZIGERT Visuals

“It is a more visual metaphor than a story. I would say it shortly.
“You don’t have to go along the beaten path. Choose your own way”.”

Software used: 3ds Max, Corona Renderer, Photoshop


“The Playground of Isolation” by Graham Kelman

Graham Kelman LLC

“A surreal architectural installation that celebrates the resilience of youth and the potential of rebuilding without preconceived notions.

The scene depicts contrasting themes of isolation and togetherness, old and new, dormant and dynamic.

Classical ruins represent a longing for the past now gone, seemingly unattainable and grand.

The dead forest acts as a natural foundation for bright gestures of architectural foliage. The canopy creates a flowing sculpture, breathing life into the static wilderness. Each tree supports a branch-like metal armature, draping contoured fabric sails to create colorful prosthetic flourishes.

Children play and ponder, seemingly indifferent to the rain.”

Software used: V-Ray, 3ds Max, SketchUp, Rhino, Photoshop, Other


“Hey look!” by Artem Zigert, Ainur Abdilmanova, Olly RayNikita Ryzhov, Iscander Baizakov and Dauren Atlas

ZIGERT Visuals

“This story about a moment which all of us had in childhood. Something that we lost to feel at an older age.
Bird seated on your window, the smell of the Christmas morning, or see the kite for the first time. So simple, but so deep and exciting.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Rain” by Artem Zigert, Iscander Baizakov, Nikita Ryzhov, Ainur Abdilmanova, Olly Ray and Dauren Atlas

ZIGERT Visuals

“There is no such pleasant thing than enjoy heavy rain under the shelter.

The most amazing part of this moment is that you have a strong feeling that time is freezing, even everything is moving around.”

Software used: 3ds Max, Corona Renderer, Photoshop


“The Raven Project” by Adham Shakaki

“Located deep down in the soul, where architecture meets the poetry of the emotional and psychological state of mind. The light weighs heavily on you. Puts its load over your head and shoulders. Squeeze you till you merge with your sorrow in a moment of absolute surrender, unaware of what’s happening. Only when the raven screams, you will run away! and leave everything behind, unstable!

This transfiguration inspired by “The Raven” a poem by Edgar Allan Poe.”

Software used: 3ds Max, Corona Renderer


“Under the bridge” by Stefano Nicolussi

“A small tribute to an excellent photographer and minature artist, Frank Kunert, aiming to recreate one of his amazing works, but also willing to portrait it in what could be a close reality, which appears to be not so distant in future.

‘Under the bridge’ tells the story of a lone little building under an overpass, an house waiting for its inhabitants to come back, while a polluted sunset embraces a decaying city in the background.

None knows if these people will ever come back, to repair what remains or maybe just to collect what’s left and running away, only a slightly open door and a warm light.

What is certain is a glimpse of a future we are contributing to shape, with lots of tiny houses under lots of bridges, the last shelters of all what will remain.”


“So Close, Yet So Far” by Alessio Grancini

Morphosis Architects

“Two towers stand so close, a stone’s throw away, trying to communicate with one another, endlessly, and seemingly pointlessly. I wonder nowadays about the cities with towers and skyscrapers, how we imagine a place with more people, with more connection, but really it is full of distance, an infinite distance.

How high up are these towers? High enough to be in the clouds, high enough to view hot air balloons passing by. How many feet away are they from one another. Well one might say close enough to hear one’s voice, but there is still a distance, a sort of infinite distance.

The twin buildings want to connect, just as the people inside of them. Their balconies cantilevering, extending, reaching towards one another, but to no avail. So close, yet so far.”

Software used: Rhino, Cinema 4D, Photoshop


“After water rose up” by Jingwei Li

Elkus Manfredi Architects

“After water rose up, the infrastructure in the city was brought to a halt. The old train station became a place of calm. As the city continued to develop no matter what, the aggregation of the city fabric were mixed and overlapped.

At first it was built as a somewhat experiment phase. The skyscrapers were the easy choice with massive industrial power, but later face the problem of overpopulation. People were forced to move out those rusty buildings due to crapped space and lack of hygiene. Eventually they all moved out for personal freedom. They formed cluster of groups that sprout around the open spaces and start their new life style…”

Software used: V-Ray, 3ds Max, Photoshop


“Closing Hour” by Mick Charoenphan

A12

“The late night drive. The midnight express train. The lonely walk home. Telltale signs of an impending deadline.

All for it to repeat the next day.

The local convenient store, an urban oasis. The cool electric glow beckons the night child. A fleeting moment of bliss can be his for $1.99

“Closing Hour” celebrates the everyday spaces of the fastly consumed metropolis and the momentary pauses they bring.”

Software used: Rhino, Cinema 4D, Photoshop, Other


“The crevasse” by Yeong Joon Ko

Hongik University

“The projects was to design a gallery for Hongik University in Seoul, South Korea. The end result was boxes varying in size clustered together to form an arch like shape providing a open public space underneath. The purpose of this image was to capture the moment when the calm morning sun penetrates the crevasse illuminating each masses and emphasizing its material and form.”

Software used: V-Ray, SketchUp, Photoshop


“Under the sea and beyond” by Lorenzo D’Alessandro

University IUAV of Venice

“Something happened Under the Sea of the North’s waters.
A new kind of reef appeared, the waves strike upon it, the wind besieges it and the sealife is building on it their new homes.

What nature does in thousands of years, a group of human beings did in a few, defining a new part of the landscape, something between human and nature, an artificial window upon the mysterious and deep water of the north.

What’s better than dive over there?

Like an ancient ruin forgotten from the past, Under, the first underwater restaurant, designed by Snøhetta, merge with the water as a new part of the reef, defining once again the capacity of architecture to not to be something foreign for the nature but to be an integral part of it.”

Software used: 3ds Max, Corona Renderer, Photoshop


“War Between the Urban Artefact and the Green” by Muhammed Hüseyin Yıldız

Gazi University

“This visual work renders the never-ending war between the urban artefact and the green. The formal language of the composition, the two distinct halves of the frame, represents this conflict in between. On the left-half of the frame, the concrete building blocks dominate the space and the cold-hearted greyness transforms the space into a cold place. On the contrary, the viewer is captured with the sunlit green on the right-half of the frame and the warmth of the atmosphere.

The line that splits the frame between two witnesses how the assertive concrete is confronted with the persistent green. The green decidedly makes its way towards the line and reaches out to the blocks, presenting its fighting spirit. But then the lengthy shadows of the blocks step into the green and turns it into a deadly- concrete texture. This render becomes a storyteller about this border breach.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Street melody” by Trung Tran

“My inspiration came from a little girl named Karolina Protsenko. She impressed me not only with her violin talent but especially the way she convey to people – it’s the dance in the rhythm.
Music is the only language that can connects everyone in the world.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Undertow” by Nicolas Dagna

“This grand theater located in Yiwu China, is composed by these delicate glass panels that resemble of sails. When illuminated at night they work as a glowing structure that becomes an icon across the city. My approach to capture this was to use a very still and calm setup that allows these sails to shine in contrast with the darkness that surrounds them. A dark and moody park frames the iconic architecture in a peaceful and honest way. Human scale is portrayed in a delicate way against the magnitude of the architecture. Silence is the main trigger for this image.”

Software used: V-Ray, 3ds Max, Photoshop


“A Brave New World” by Christian Coackley

The Bartlett School of Architecture UCL

“The year is 2041, and humanity is organizing a colonization mission to the moon.

By designing a gateway on the luna surface, we will better our relationships with each other, for this is not a journey of an individual, but one of a collective.

A journey who’s success is not measured in the accolades, or in the recognition, or even in the destination, but in the unity we find along the way.

And there will be some who say, that the distance between these two planets, will only further the distance between our people.

I say, when we gaze back on earth, from our new home, we will be given a new perspective, and a greater appreciation, for who we all are, and where we all come from.”

Software used: Photoshop


“Reflection on Solitude” by Lukas Bravenec, Simona Strejckova, Lucas Rodriguez and Stan Janousek

Minimal Design

“Solitude, tranquillity, safe haven. Those are the aspects of this tiny house project we were designing here in New Zealand. We have stylized this render to reflect current global situation as we are well aware how lucky we are to call this place on Earth our home. Now it is more important than ever to slow down, reflect on our hectic lifestyle and reconnect with nature. Even something tiny can have a large impact.”


“Gloomy Sunday” by Joannie Lumbao, Ezekiel Gaytano and Diana Rose Esteron

JCL & Partners

“Wind blew softly, sending ripples across the warm, calm waters. Wisps of grey clouds started forming, like a crowd of gathering passersby.

Other than the chill in the air, it felt like just another storm brewing. No one thought that nature was setting the stage for a catastrophe.

It’s been 7 years since Super Typhoon Haiyan (Yolanda) laid waste to the Philippines’ central region. It came down in history as one of the most powerful typhoons of all time.

Seven years and I can still hear the cry of people who survived the horrors of that day.

Water engulfing the land, causing thousands to drown. Violent winds tearing down houses and buildings, old and new, shattering windows, and pulling out trees, leaving entire provinces flattened and damaged beyond repair.

But as Filipinos would say, “There’s no storm that can sow fear among us.””

Software used: SketchUp, Lumion, Photoshop


“Shanty City” by Suraksha Acharya and Sharan Sundar; visualization by Arun Babu

Midori Architects

““Shanty-City” focuses on the impoverished population of a thriving fishermen community at urban centers and their growing need to find suitable, economically sustainable living conditions. Aspiring to provide a unique solution, this vertical structure is articulated using post-construction debris such as pipes, recycled corrugated metal sheets, regionally sourced timber & thatch to sculpt the double height semi enclosures that serve as open utility yards & social gathering spaces.

The vertical transportation is fragmented into multiple plank lifts that are constructed from a simple mechanically driven lever & pulley contraption. The rhythmic timber lattice membrane at the ground level, houses the public sea food market which provides quality views to the sea which is the main source of bread and butter for this community. The high-rise typology serves as a vantage point for the fishermen to gauge high risk waters and forms the first level of defense against future tsunamis.”

Software used: V-Ray, 3ds Max, Rhino, Photoshop


“A City Corporation” by Tara Fartash-Naini

“In our digitized and globalized world, one can view megacities as a landscape of advertisements through its brief experiences and imagery.
The city portray itself as a brand, and as a method of ‘theming’ takes a fast approach, the city now stands as a stage, with architecture as the prop.
The city becomes a spectacle full of icons, a laboratory for aesthetic experimentation, and in turn, we reduce the city to nothing more than an illusion of hyper bombastic urban decor, mass produced and sprinkled all over our contemporary landscapes.

The city is now a corporation.”

Software used: V-Ray, Rhino, Photoshop, Other


“Computational desert” by Ayush Thakur

Studio Mossotti

“”Silent night. Except for the wind and the tumbleweeds in the sand, pure tranquility. Sheltered in the rocky mountains & the giant sand dunes, you find your corner. This is the corner your transform into a desert rose, sheltering you from the silent night.”

Learning computational architectural modelling techniques, I decided to take a fairly interesting form based around a helix as a central architectural element and develop a look and environment around it which would let it shine. The concept is based around Nomadic tribes of Muscat, Sultanate of Oman, and the environment I tried to recreate is the mountainous deserts of Oman, and the nomadic origins of it’s people and their habit to set themselves up, albeit comfortably, in remote areas near the mountains.”

Software used: V-Ray, Rhino, Cinema 4D, Other


“A Time to Think” by gordon brown

collabor8 studio

“in this year of challenges, for the first time i have decide to enter this one render challenge. i was fortunate enough to work with and amazing client and architectural team on a project close to my heart. this was a Care home, i titles this image and the project “a time to think”, i created the image to capture my own mood and of thought, in the quiet space the building courtyard. The image was almost called “The Butterfly”; having lost my mother some weeks before this, creating this image was about me and not of service to the client. sometimes as artists we create images that speak volumes without revealing all of the architecture.”

Software used: V-Ray, 3ds Max, Photoshop


“The seed” by Juan Sebastian Cobo Guerrero

AEI

“In this scene I wanted to show a dystopic reality that reflects the social, economic, and environmental negative impacts caused by the abuse of human society behaviors during this year, and through our history as modern society.

How us as human beings changed the way we interact, the idea of seeing each other from the distance, feeling nostalgic because of not being allowed to have human contact, but at the same time being indifferent in a Machiavellian way for what could happen to the others.

The way many people find new ways to survive, reusing what was considered as trash to reconstruct their habitats, it is the way underdeveloped cities are being built for many years. Also, show the effects of modern society pressure in natural environments, arid places with lack of oxygen, that are the vestige of the green that some time ago existed there, almost dead places.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Preparing for New Year” by Roman Huzar

Binyan Studios

“This year was a hard one for all, and taught us a lot. Many people lost their jobs, someone lost loved ones, others had to close their business and others were luckier, and adapted to today’s realities. All this leads to the restructuring of the world economic order and the world as a whole.
.
But as long as the world moves, builds and adapts to new conditions – traditions remain the same.
.
Inspired by Mark Fearnley Photography
.
Full CGI image”

Software used: 3ds Max, Corona Renderer, Photoshop, Other


“Fantasy” by Elizaveta Ivanova

kubsau

“Into the Unknown.

The fantasy image of architecture is designed to arouse feelings of mystery and hope.

We don’t know who this traveler is, where he comes from. And what dangers he has been able to overcome. But we believe that his path will succeed.”

Software used: 3ds Max, Corona Renderer, Photoshop


“The Layering of Light” by Alvin Huang

Ryerson University

“The Toronto Idea Exchange is pictured on a after-rain evening. The layered walls on the building are split to relieve the warmth of light from the inside library. A cozy setting with a axial view of Queen street, the moments tease at the different levels and spaces within.

The idea exchange evolved from the ‘library’ to become more than just a place that houses information; it has become a collaborative space where users can simultaneously learn and create. In a library today, the constant flow of information shared not only from books, but also from digital mediums of our technological era. Moreover, the increase of information inspires an application for the knowledge, whether through creation, presentation, or conversation. Thus, the renovation of the library typology is much needed to fit the ever growing minds of humanity.”

Software used: 3ds Max, Rhino, Revit, Corona Renderer, Photoshop

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